Instead of having a flat image for the conceptual piece and it not telling much of the story I started playing around with the idea of a new composition. Mainly looking at caves and distant buildings to represent a city rather than an open desert. I feel as though the result of this piece was a lot stronger than any previous pieces because of the more defined values within the rocks however due to not using the right opacity or pen pressure the result was too blocked out and not enough detail. I somewhat adjusted this through the use of a filter although when working on the next expansion to this composition I will be fixing this through having pen pressure set. Another factor this would improve would be the blending of colours.
Published by AkiYami_ gameartist
I am a student currently studying game art and animation at the SAE Institute Liverpool. I focus mainly on environment design but also have knowledge in character and creature creation and basic animation in Maya. View all posts by AkiYami_ gameartist