After a lot of work in both concept and learning to sculpt I eventually finished and textured Kasdeia, this was the finished 3D model completed in Zbrush. Single pass renders finalised in PhotoshopCS6.
This was my first time using Zbrush so I did find certain aspects difficult such as the topology of the character. However, I am happy with the overall results. Looking on it now I do feel my speciality is environment and this is something I hope to focus on more towards my final projects. From this unit I am taking on advanced character and creature creation in which I hope to further my skills in Zbrush and touch upon creature creation. I will also be working in unity to render out a real-time environment.