Designing the Demons

Continuing on from my initial concept with Kasdeia and how she could summon demons I began drawing out ideas heavily influenced by Chris Ryniaks work. These would be the demons in their summoned form however, I wanted to look into the way they would appear before taming. Along with altering designs from concepts I had already viewed I worked on my own.  The first of these was the idea of a giant toad/ frog creature I was struggling to create a creature that looked fierce enough therefore referenced one I had already found and altered different aspects of this along with merging matte painting techniques.

The second of my designs was that of a leviathan, not those shown within the Final Fantasy series however, more of a biblical type. Again, I used ideas from Chris Ryniak’s work to influence me when designing out the summoned demons. The following step was to draw out the not tamed idea of the leviathan this was another concept where I took aspects from my references and blended it in with a final idea, I feel like this is a downside to the first two concept pieces as more of my own influence could have gone in to them.

The following concept was for a demon rodent or small creature, the idea I chose to go for was a hamster as its so controversial as to the idea of scary.  I found it difficult to find a reference picture for the proportions of this however, after some time I found a suitable image for me to base my drawing off. From this image I then added in slightly more threatening features such as sharper teeth and green slime finally finished by a extruding tongue. The fear aesthetics of this creature came from a mimic in the dark souls series.

The final and what I believe to be the most successful in the concepts was that of the sabre tooth demon god. I wanted this to be one of the main demons that Kasdeia used if not had summoned on a permanent basis. For the idea of godlike I gave it tendrils either side of its face that harnessed magical powers. Although similar to whiskers in there placement they where more like sensors. The inspiration for this idea came from the Coeurls within Final Fantasy XV and how they used the tendrils to charge and harness lightning powers. The main feature of the demon was the sabre tooth face and body. For this I searched for both 3d models and fossilised references. Overall I believe this was the more successful of the concepts and is the one I will be taking forward over others.

Link to time lapse video of sabre tooth god: https://www.youtube.com/watch?v=HGur_gMD-lg

 

Developing the Concepts.

from previous drawn concepts and thumbnail work I began converting and expanding ideas within Photoshop hoping to finalise on a style. For the first of these concept piece I used a fashion model to roughly get the human anatomy then refined this further. Making sure to work in separate layers throughout the work flow. I ensured that the outfit idea was on its own layer, the same went for the hair and other aesthetics such as tattoos/ branding.  KasdeiaRavadaVersion1 Not putting too much focus on the initial design ideas I used block colouring. As for the main focus of this concept a range of techniques where used. Again, I ensured the various parts; line work, block colours, light angles and shading had there own layers.  The drawing took roughly around 3 hours to complete not including any tweaking for the shading I used the size 17 chalk brush as I feel this has best airflow and blending. Unfortunately this brush didn’t work too well in terms of the armour or dress rather than using a brush that blends well I should have used a fine detail one able to capture the rustic feeling of Kasdeia’s clothing. To add in the fantasy elements and reinforce that she was a demon tamer I took inspiration from Chris Ryniaks morning scribbles series and altered the design briefly. In a later piece when working out the demons this would developed on further.  As a subtle detail to bring the finalised concept on her appearance together I used a smoke brush on low transparency and changed the colour to a soft cyan in order to reflect the mysterious notion of summoning demons.

Other conceptual pieces I carried out during this stage included refining the poses that I would later be sculpting Kasdeia around to make these poses more interesting I gave Kasdeia different weapons and demons ensuring to keep them relative to the poses she was in.

From the three poses the combat where she is using the whip had to be my favourite as it captured how fierce of a fighter the character is alongside reinforcing her backstory of being forced as an animal tamer.

References I used within these pieces include:

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