before heading into backstory for my character I chose to sketch out fast thumbnail designs on Photoshop using a pen pressure controlled transparency. I chose to do this to get a rough idea on the character I ended up creating and others that could push ideas within the future. As a time limit and to loosen myself up i gave myself a set time of 30 seconds for each thumbnail. In doing so I was allowing my hands to loosen and not to think too much on the brush strokes I was creating. Having already studied life drawing prior and having brief understanding on how human anatomy was I saved time in not looking at reference images.
A lot of the same designs started reflecting in each new thumbnail with ideas then bouncing from one another resulting in me knowing further the type of character I wanted to create. The next step was to devise a background for the character as well as details such as name, age and appearance. Drafting this out a few times the final result was that she would be a Demon Tamer, 25 years old and that her name would be Kasdeia Ravada. The full in depth back story is below.
It was then from the backstory that I began drawing out more detailed concepts first by hand then transferring the styles and elements digitally all the meanwhile using references to help me along the way. Initially within my hand drawn concepts I depicted Kasdeia with the faun like ears from a young age rather than something she was given. It was playing with this idea though that helped me within developing the back story.
This was the hand drawn idea within my sketchbook initially the idea was to make her look mysterious even as a child however, i felt this didn’t reflect her persona or the troubles she was going through. I also started writing notes along my work a small example of this can be seen on this concept where I’ve commented on removing the ears.
Next to this I also began in drawing out the various poses from basic zsphere models I created within Zbrush. From these poses i could then develop further by adapting them digitally and making a skin to sculpt with.