Life Drawing Further Practice.

Working more on the traditional side of things I began sketching out more studies on human anatomy. For this I drew a range of sources mainly focusing on various poses of the female body.

As these where very quick studies not much detail was put into them. I slightly added in cross hatching to show where the shaded lines would be however, I felt I needed to focus on proportions more within the pieces. When focusing on the proportions I simplified the life drawing down into the out lines. This helped me focus more on the proportionality such as the amount of heads the body would be. 

Unfortunately due to the scanner quality the images where distorted or didn’t show through as clearly. Due to this I then had to take the images from my phone camera and alter them digitally to view at a high enough quality.

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I feel that in continuing to practice the life drawing it helped me understand human anatomy when drawing out the concept pieces although more practice could be taken forward when 3d modelling.

Character Creation.

During the third trimester studying Game Art and Animation two of our main modules consist of creating a game character or creature in 3d. In order to have a successful outcome within this unit human anatomy must be explored through a series of ways the main one of these being life drawing. Having already done life drawing in the past I already had a small knowledge on the proportions needed to draw a human correctly. even with these skills though I still struggled in drawing humans in various poses. Therefore took this further within both class exercises but within my own time too.

I will be posting regular updates and progression videos on my life drawings skills as well as character design, concept and modelling. All of this along with my sources of inspiration and how I came up with the character/s.

Life Drawing Practice 1: