Digital Work Rust Practice 1

Leaving behind the technical drawings and hand drawn images focusing towards ‘Project Sloth’ I have started exploring digital work the two programs used within this have been Photoshop Cs5 and Photoshop CC2015 alongside this two tablets have been used due to working on multiple locations. One being a ‘Wacom intuos pen and touch’ the other ‘Ugee2100.’ I found the transition from an on screen display tablet to a standard graphics tablet to be fairly difficult, this also goes for the programs as the quality and finishing on individual concept pieces are different.

For starting off this project I wanted to get more familiar with the textures i would be rendering and drawing throughout the environment starting with rust. This is because of its primary focus within the final idea. Drawing out circle I started drawing from a reference picture attempting the mimic the texture given.

rust This was the texture I was attempting to mimic however, now looking at my finished piece the outcome was not as I would have hoped. I feel that the hue of the image is too strong and that it is not saturated enough. Alongside this the rustic elements which are a key factor where not captured as I would have liked them to be. In order to achieve a more worn look the lighter area could have a higher variation of tonal values also a few more ‘grains’ could be included giving a more 3 dimensional appearance.

Rust Attempt 1:


Architectural Studies


Due to the theme of the project steampunk I thought it would be coherent to look into Victorian architecture starting with a simple technical study of a band stand. Wanting to achieve correct proportions within the piece I used a ruler to line up with the reference image and drawing. However, even within doing this I found the end result to have been too elongated when in comparison to the original.  The proportions of the band stand is an aspect I would like to work on within developing my drawing skills.


The above image was intended to be a quick study without paying too much attention to the proportions and scale I attempted to capture the shape of the building. For an illustrative affect I started going over where I believed the strongest features of the building to be I used a Pentel sign pen for this however, once completed I felt the image was too plain and needed a base colour to this would also be useful when transferring digitally. I wanted to create a soft warm feeling as though within a desert and without being too vibrant within the base tone therefore used the light pink. As the image stands I find that it would be suited to fill in a skyline or cliff side, this is something I will be exploring when creating thumbnails and finalised concept sketches.


Following on again with the illustrative style I started exploring local architecture that felt suited to the time period. First studying the town hall in a loose manner I briefly sketched out the image not taking much care when working on the proportions.  Once again this is something I would like to expand on. I used the Pentel sign pen within a few of these pieces not only because of the bold end result but also due to the scanner picking up the lines with a higher resolution making the images easily transferable when converting to digital drawings.


The next building I looked at within local architecture was the glass house. Throughout this drawing I wanted to show the rendering of glass therefore included the reflection and light through a series of thin weighted lines.  When showing the structure and frame of the building I used a heavier line weight more so around the edge which I feel brought together the finalised drawing more so than if I was to leave the line weight the same as the internal structure.

img015img014The two images on the left here are once again of local architecture, now with the top half of the building being unused plants have began growing from the top. The reference image I have gone off for this however was of an older date therefore did not capture the abandoned feeling from the building. Starting with the coloured piece in which I used watercolours on, for this I wanted to go for a semi realistic look however still aiming for the illustrative style. Very little detail is added within this piece which is something I would possibly like to focus on more within the digital part of the project the reason I never added much detail within the hand drawn part was to prevent it being too difficult to find the defined lines when repeating in a technical drawing.  I still feel as though it was somewhat difficult  to find the correct lines because of the colour. Because of this I believe it is evident that some aspects of the building are missing or not the correct scale when compared to other parts.  This can easily be fixed within Photoshop therefore I will be taking this method when drawing out the architectural elements of the piece.


The final technical drawing from the local architecture I believe is the most successful, taking in aspects that could have been improved on in past pieces. Although the proportion could still do with some work I find it still molds in nicely with other elements across the building. For the background I used a cool grey 4 ProMarker this was applied after the initial sketch because I didn’t want to bleed the inks from the Pentel sign pen.  The scale of this piece is A5 and because of this I found it increasingly difficult to achieve the details I would have liked, to compensate for this next time a thinner pen could be used.  Wanting to achieve the correct perspective I used a ruler and marker out the guidelines within a white gel pen, sticking to a one point perspective across the piece.

Desert Conceptualisation.

Following on from the rock observations needed within the group project I have began working on concept ideas and further observations of desert scenery, using a range of mixed mediums but again narrowing down on using the Pitt pens to create a more illustrative finish on the pieces.


For this observation I have used acrylics paints, although they appear very thinned down and semi transparent no water was used. However I believe this could be the result of scanning the image under a strong light, only wanting to do a rough observation and not spend much time on the painting I decided I would take on an impressionistic style and approach to the final piece.  The brush stroke are very loose and the mixing and blending on the paint was done directly on the paper leaving this rough finish.


Following on from the previous observation piece I chose to create a technical drawing that would be used when transferring the work digitally, having previously done the piece in paints I was able to see the defined lines a lot more when overlaying the layout paper. I quickly sketched out the image in a pencil altering the placements of some of the rocks and where they hit the horizon line. I also wanted to show the direction the ‘sand’ would be moving or blowing therefore I placed in various weighted lines across the frontal body of the image.


I decided I wanted to start looking into the idea of line weight a bit more within my technical drawings. To start with exploring this I chose an appropriate point of lighting in this case being a back light. Everywhere the strongest light hits was a thinner line, contrasting to this, where there was no light touching would be a thicker line. Once again I started drawing in the shapes and directions of the rocks although this could have been done with a lot more attention to detail. Separate to the desert I also experimented vaguely with brush pens and taking on a more simplified style this can been shown within the  cactus of this. After reviewing the theme for the project (Steampunk, Dystopia) I decided that the cactus would not fit in although experimenting with the shapes a bit more to attempt and alter these into nails or screws.


Taking two of the previous rock drawings i started composing a new image together using both the Pitt pens and pro-markers. For the highlights a white gel pen was used this also accented the texture withing the distant rocks in which I struggled to capture the shape of. I find that this method was useful towards achieving an end result within my work knowing how these two image played together I learnt that the framing of the concept piece would have to larger and aspects such as the foreground rocks would have to be reduced in size. Therefore allowing room for other elements such as the city or blimp.

Rock Observations and Ideas

Within the past series of weeks I have been working in a group project on my Game Art Animation course at SAE Institute. The theme for our project was a steampunk, dystopian society in which I was placed as the environmental artist. Before working digitally to create the conceptual pieces I produced a series of hand drawn illustrations and observations. I felt that rocks where a good starting point for the concept pieces as we had already decided the main environment shown would be a desert scene composed of a Victorian era city, blimps and an open desert.


My first idea was to experiment with this idea of crystals within the scenery but realizing this would be too out of place I came to the decision not to go forward with this plan. For the drawing element on a lot of these I have used Faber-Castell Pitt Pens and a Pentel Sign Pen, this is so they where easier to identify while scanning in as well as making them a lot more defined. This will be an advantage during the digital stages of the project because i will already have the base idea and line shape of the items I want to place throughout the world. This will also help me if I was to rearrange the composition before adding colour and details.


Again using the same materials on this technical concept piece I started looking into the rock formations within deserts and tried to show the jagged edges of the rocks. Although I was trying to keep my technical drawings relatively simple I still feel that more detail could be added to define the directions and shape of the rock.


Unlike the other rock ideas I used acrylic paints for this observation, studying the tonal values of the rocks in a simplified form again this is going to be a help when composing a digital image.  However in saying this I believe for a wide shot desert scene this tightly packed close image would be too detailed and feel out of place with not only the rest of the composition but also the other elements of the groups project.


Starting the use layout paper more within my drawings I felt that I was able to achieve a cleaner finish to my lines and tonal weight, within the above image I started by exploring the various types of rocks.  When looking at the end result now I find that more details could have been added once again to identify what kind of rocks these where although I have briefly defined where the shapes would be and the angle of light.

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The final three drawings I believe will be the most successful and useful when composing a final concept piece together in some very little detail is shown therefore I would have to add more when working on the pieces digitally, this also applies to the scaling and placement of the rocks. As for the larger composition of rocks in order to be used throughout my work I think this would be better suited as a background or “filler” rock.

Group Project

Starting within a main group project composed of four people including myself we first began brainstorming ideas.  From this our outcome and chosen theme was a ‘dystopian steampunk.’ Within this group we had the base roles for game art; Character Design, Creature Design, Vehicle Design and Environmental Artists. For me my role within the group is the environmental artist, looking and researching scenery such as deserts, abandoned locations and Victorian architecture.

T0 start off my project I began in researching steampunk, already having some knowledge of the sci-fi sub culture however wanting to expand on previous knowledge. When initially thinking of steampunk within games I think of Bioshock Infinite, Skyrim (Dwemer race) and Assassins Creed Syndicate to name a few. Therefore I used these games as a basis to my research and looking at the styles used within the scenery. Once I had a general idea of the style I began looking up documentaries on Youtube. It was from one of these I learnt that steampunk is essentially all inclusive and goes ass far as your own imagination can take you with the base idea of sci-fi, fantasy and historical fiction merged within the one.

For visual references I found that studying local museums would be the best advantage for me as well as the surrounding architecture examples of these being MOSI and Liverpool Museum both focusing strongly on the industrial revolution and early 19th century. Although references will be alternating throughout the conceptual stage for whatever is best suited to the story being told.  All upcoming works will be uploaded along with key references to the drawings.


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