After a lot of work in both concept and learning to sculpt I eventually finished and textured Kasdeia, this was the finished 3D model completed in Zbrush. Single pass renders finalised in PhotoshopCS6.
This was my first time using Zbrush so I did find certain aspects difficult such as the topology of the character. However, I am happy with the overall results. Looking on it now I do feel my speciality is environment and this is something I hope to focus on more towards my final projects. From this unit I am taking on advanced character and creature creation in which I hope to further my skills in Zbrush and touch upon creature creation. I will also be working in unity to render out a real-time environment.
from previous drawn concepts and thumbnail work I began converting and expanding ideas within Photoshop hoping to finalise on a style. For the first of these concept piece I used a fashion model to roughly get the human anatomy then refined this further. Making sure to work in separate layers throughout the work flow. I ensured that the outfit idea was on its own layer, the same went for the hair and other aesthetics such as tattoos/ branding. Not putting too much focus on the initial design ideas I used block colouring. As for the main focus of this concept a range of techniques where used. Again, I ensured the various parts; line work, block colours, light angles and shading had there own layers. The drawing took roughly around 3 hours to complete not including any tweaking for the shading I used the size 17 chalk brush as I feel this has best airflow and blending. Unfortunately this brush didn’t work too well in terms of the armour or dress rather than using a brush that blends well I should have used a fine detail one able to capture the rustic feeling of Kasdeia’s clothing. To add in the fantasy elements and reinforce that she was a demon tamer I took inspiration from Chris Ryniaks morning scribbles series and altered the design briefly. In a later piece when working out the demons this would developed on further. As a subtle detail to bring the finalised concept on her appearance together I used a smoke brush on low transparency and changed the colour to a soft cyan in order to reflect the mysterious notion of summoning demons.
Other conceptual pieces I carried out during this stage included refining the poses that I would later be sculpting Kasdeia around to make these poses more interesting I gave Kasdeia different weapons and demons ensuring to keep them relative to the poses she was in.
From the three poses the combat where she is using the whip had to be my favourite as it captured how fierce of a fighter the character is alongside reinforcing her backstory of being forced as an animal tamer.
References I used within these pieces include: